This is a much more action-based, fast-paced version of Teleglitch with a totally different difficulty curve. Think "Crimsonland, Doom Hell Mode and Blasteroids made a zombie baby". This is completely different than anything that's been done with Teleglitch, thus far by using some Lua and GLSL, the game looks, feels, plays and is generally very different. So, for folks who actually wanna read stuff, here is a short breakdown on the features. Really, just doing an integrity check should work, though. The mod changes just about every file in every single folder other than the shared_library file, and changes two core CSVs. However, if you are paranoid that Steam's cache check won't restore the game back to Vanilla later (as if you'll ever want to play Vanilla again, lol), you can save all of your existing files first. Steam should overwrite all of the files and return Teleglitch to 100% Vanilla status. The easy way: run Steam's cache integrity check. Simply unzip the files and overwrite the files in your Teleglitch directory. If you're one of those TL NR peeps and you just want a link to the D/L, the link is here: After working on this for about four months, here is Teleglitch: Slaughterhouse.
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